Pages: [1] |
1. Player Pilotable Fighters - in Player Features and Ideas Discussion [original thread]
Or take this idea in another direction make a station based simulator where you can first person perspective from the cockpit fly the ship in a simulation. Have players be able to bet isk or aur or not and fly around and frag each other in a 100 k...
- by Nicko Findlay - at 2011.09.19 17:50:00
|
2. New Pods? - in Player Features and Ideas Discussion [original thread]
The greedy NEX capsule is purely cosmetic... Maybe a gold plated pod with gem stones or pink with bunny ears.... The useful pod is made by us for us...
- by Nicko Findlay - at 2011.09.12 16:13:00
|
3. New Pods? - in Player Features and Ideas Discussion [original thread]
As I was sitting in my pod I clicked info and in it's description it said, "Standard Capsule". There are other capsules I thought to myself? Why aren't there other capsules? CCP can go two ways with this.... The greedy way is to make luxury shiny...
- by Nicko Findlay - at 2011.09.12 15:03:00
|
4. Racial Specialization skills? - in Player Features and Ideas Discussion [original thread]
As I was mindlessly shooting npc's I was pondering something. Why not have racial skills? You can train either an offensive skill or defensive, maybe both but then have you ship limit which on can be active at a given time, probably using a mid sl...
- by Nicko Findlay - at 2011.09.08 18:31:00
|
5. New Cruiser Idea - in Player Features and Ideas Discussion [original thread]
http://paperkraft.blogspot.com/2009/08/spaceballs-papercraft-eagle-5-winnebago.html Make it happen!
- by Nicko Findlay - at 2011.09.07 04:47:00
|
6. Re-thinking missles. - in Player Features and Ideas Discussion [original thread]
I've read articles and ideas where people are upset with missle animations, they propose an idea and then other people are quick to shoot the idea down saying it is impossible to code on the sever side with out complex calculations. Part of the p...
- by Nicko Findlay - at 2011.09.06 20:16:00
|
7. And now for something totally random... (New capital class ship) - in Player Features and Ideas Discussion [original thread]
How bout a new beginner level capital ship a step or two up from a battle ship. But how bout take them in a more traditional battle vessel direction. Any battle ship during World War 2 had guns of all sizes. Large main guns, meduim guns, and light...
- by Nicko Findlay - at 2011.08.13 02:36:00
|
8. Caldari Navy Drake? (And the counter ships of other races) - in Player Features and Ideas Discussion [original thread]
They must loathe them for its good looks and popularity...
- by Nicko Findlay - at 2011.08.13 01:52:00
|
9. Caldari Navy Drake? (And the counter ships of other races) - in Player Features and Ideas Discussion [original thread]
The Drake but just a little better in every way. And with a cool paint job. We have navy Frigates, Cruisers, Battle Ships. Why not throw us a bone with a Navy Battle Cruiser.
- by Nicko Findlay - at 2011.08.13 01:22:00
|
10. Earning skill points. - in Player Features and Ideas Discussion [original thread]
All this idea does is augment your ability to reach the higher levels of skills. The stagnant ever present learning of abilities is there but having a little pool of points you've earned through missions and bounties to put into a skill shaving of...
- by Nicko Findlay - at 2011.08.08 03:48:00
|
11. Earning skill points. - in Player Features and Ideas Discussion [original thread]
This is a fun and interesting game, but I have been told in the past by many players that EVE is not a game it is a hobby. Other players have pointed out to me and I have seen for myself that it takes forever... to "level up". Now by changing arou...
- by Nicko Findlay - at 2011.08.08 03:20:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |